Friday, July 22, 2011

Chapter 9: Technology in English and Language Arts Instruction

Many educators have difficulty incorporating technology more meaningfully into English and Language Arts curriculum. Chapter 9 gives teachers many useful ideas to try. The following is a list of 10 helpful strategies that uses technology to enhance reading, writing, and other language skills:
(1)    Electric publishing projects
(2)    Electric penpal
(3)    Internet literature resources
(4)    Online book clubs
(5)    Concept mapping software
(6)    Interactive/ electronic books
(7)    Alternative formats for  writing
(8)    Threaded discussion boards
(9)    Blogs
(10)Tracking systems

These are all great ways to motivate students to become active learners. When the activity is engaging and “hands-on,” students are likely to participate and learn more. I think (5) concept mapping software is an excellent pre-writing tool. Using software, such as Inspiration, is a fun way to put thoughts into a web/map outline. Students are able to customize the outline with pictures and organize it using different colors. Giving students (7) an alternative way to write could also motivate them. For instance, allowing students to use iMovie or podcast to communicate ideas in a story form is a fun way to develop language skills and teach story structure.  Lastly, (6) interactive /electronic books scaffold young learners’ or ELL students’ reading skills. It is a great way to familiarize them with letter-sound correlation, story and sentence structure, build vocabulary, letter and word recognition, etc. I intend on using some of these strategies in my early childhood classroom, especially interactive storybooks, blogs, and tracking systems (to monitor student progress).

Thursday, July 21, 2011

Chapter 8: Integrating the Internet into the Curriculum

Chapter 8 makes the argument that “web-based activities have the potential to enhance learning” (pg 240). There are 7 web-based lessons and projects discussed in the text:
(1)    Electronic pen pals—Links students from different locations to exchange information
(2)    Electronic mentoring—Links students with experts to answer questions
(3)    Electronic/Virtual field trips—Visits sites to view people, places, or resources not locally available
(4)    Electronic publishing—Shares written products on the web
(5)    Group product development—Works on written products with students at different sites
(6)    Problem-based learning—Allows a group of students to participate in problem solving activities
(7)    Social action projects—Allows a group of students to discuss social or environmental problems and create solutions

I really like the idea of virtual field trips. It could help broaden students’ perspectives about other cultures. While I do not think virtual field trips should replace the experience of actually going somewhere, I think it is a beneficial alternative in specific circumstances. There are many reasons for teachers to take their students on a virtual field trip, such as: lack of funding, sites may not be locally accessible, safety issues, etc. Virtual field trips have the potential to open children’s eyes to a whole other world that they may not have access to otherwise. I think it is important to provide reinforcement activities into the classroom once their eyes have been open to something new and interesting. What I was able to experience and do “hands-on” impacted me the most. I want to provide similar life-long memories for my students.

Wednesday, July 20, 2011

Chapter 7: Distance Learning Tools and the Role of the Internet in Education

Distance Learning Tools and the Role of the Internet in Education
Chapter 7 defines distance learning as “the acquisition of knowledge and skills through mediated information and instruction, encompassing all technologies and other forms of learning at a distance.” Types of distance activities include: student research, online materials, web-based lessons, and virtual courses. The following list addresses the top 10 ways distance resources have the ability to enhance teaching and learning activities:
(1)    Fast access to information
(2)    Access to experts not available locally
(3)    Fast communication to groups
(4)    Communication resources to support collaboration
(5)    Access to learning materials
(6)    Access to courses and lessons not locally available
(7)    Access to education for home bound students
(8)    Learning communities support collaboration
(9)    Lesson ideas from multiple sources
(10)Increased interaction among students and between students and teachers

I think (7) access to education for home bound students is the most significant. Many students are home due to illness, disability, discipline, or other personal reasons. Distance learning gives them the opportunity to take school courses and complete their degrees online.

I personally have mixed feelings about distance learning. I think it is a great resource for students who have reasons similar to the ones listed above because I think everyone has the right to an education. However, I believe the social aspect of school has a critical impact on a child’s development. It helps build their sense of community and gives them a role to fulfill. School teaches kids regulations, social norms (what is and is not socially acceptable), etc . It is much more than just the curriculum.

Monday, July 18, 2011

Chapter 6 Reflection: Teaching with Multimedia and Hypermedia


Multimedia is defined in the book as, “combination of media equipment—including still graphics and photographs, sound, motion video, animation, and text items combined in a product whose purpose is to communicate information in multiple ways.” Hypermedia refers to “linked media or interactive media. It’s software that connects elements of a computer system through hypertext links.” There are 5 types of multimedia and hypermedia resources in education:
(1)    Presentation software (Power Point)
(2)    Video production and  editing systems (iMovie)
(3)    Hypermedia design and development software (Adobe Flash)
(4)    Virtual reality and environments  (Quick Time)
(5)    Web 2.0 authoring tools (Google’s Blogger)
(6)   
Roblyer (1999) states that the use of multimedia and hypermedia in the classroom provides students with multiple channels in which they can process information. Studies prove that student who receive information in a visual and verbal format tend to generate more creative answers—especially students with high spatial ability and low prior knowledge.
Chapter 6 discusses the use of multimedia and hypermedia in the classroom.  All 5 of the resources listed above can be used in my early childhood classroom. For instance, my students can use Power Point to present book reports or I can use it to present weekly spelling words. Next, iMovie can be used to demonstrate an experiment that students will be doing in science class. Adobe Flash can be used in English class when students are required to write stories. They can create interactive Storybooks. Quick Time can be used in Social Studies to view a 3-D model of the globe. Lastly, Google’s Blogger can be used to share reflections on coursework in all subject areas.

Wednesday, July 13, 2011

Chapter 5 -- Teaching with Software Tools: Beyond the Basic Programs

The last chapter I reflected on the three most basic types of software, this chapter focuses more on the software support tools available for teachers and students. They are extremely beneficial however; additional classroom resources may be required to fully utilize equipment. Chapter 5 describes 6 general categories of software support tools:
(1)  Materials generator
(2)  Data collection and analysis tools
(3)  Graphic tools
(4)  Planning and organizing tools
(5)  Research and reference tools
(6)  Content-area tools
I believe that material generators, data collection and analysis tools, and content-area tools will be the most beneficial to me as a Pre-K through 3rd grade teacher. Material generators will be a great tool to help me create tests/ quizzes, rubrics, worksheets, puzzles, etc. Next, data collection and analysis tools will allow me to effectively and efficiently keep track of student progress. These tools consist of electronic gradebooks, statistical pages, student information systems, computer-based testing systems, and student response systems. Lastly, the content-area tools can support my teaching. The book names several content-specific technologies, such as: CAD systems, music editors/sequencers, reading tools, microcomputer-based labs/graphing calculators, geographic information systems and global positioning systems. In particular, the reading tools can provide and support reading instruction for young students. These tools use a variety of interactive computer-based activities. Reading tools can also help determine my students reading level. This will help when placing students in reading groups based on individual ability. Similar to Chapter 4, all of these software support tools benefit teachers by improving classroom efficiency and productivity, improving overall appearance of work, saving time, and supporting interaction and sharing.   

Thursday, July 7, 2011

Chapter 4-- Teaching with the Basic Three Software Tools: Word Processing, Spreadsheet, and Database Programs

Chapter 4 focuses on three software programs used by most educators: Word Processing, Spreadsheet, and Databases. They are often referred to as the basic productivity tools because they were the first tools designed to save time and effectively complete tasks.
The book defines the following uses of the software—
(1)    Word Processing: Programs that allow people to produce typed documents.
(2)    Spreadsheets: Programs designed to organize and manipulate numerical data.
(3)    Databases: Programs that allow users to store and organize information (text/numerical).

The primary benefits for all three software programs includes; reduced amount of time spent completing tasks, organization, and improved appearance of work.

Teachers can use these in and outside of the classroom. They can use Word Processing in an English lesson requiring students to type and edit stories, poems, etc. Or, outside of the classroom by creating newsletters/handouts to be sent home to parents. Teachers can use Spreadsheet in a Math lesson requiring students to record data and total up findings. Or, they can use it to record and easily access/ edit student grades. And lastly, teachers can use Databases to store future lesson planning ideas.

The software that I intend on using in my classroom most often is Word Processing. It is a great tool for students to use when writing because they are able to move or copy text, erase/insert text, and save their work. In addition, it can assist their spelling accuracy with spell check and build their vocabulary with suggested words from the Thesaurus. It is also a great tool for teachers to create classroom flyers or parent newsletters.

Tuesday, July 5, 2011

Chapter 3: Teaching with Instructional Software

Chapter 3 identifies what instructional software is, different types of software, how it can be used to meet classroom needs, and other benefits provided by this tool. The book defines instructional software as computer programs designed specifically to support learning activity. The following are 5 different types of instructional software:
(1)    Drill and practice—interactive exercises that provide students with example problems then provides feedback based on students’ responses.
(2)    Tutorial—an instructional series on a subject allowing students to learn the topic without any other help/materials. Similar to a typical lesson taught by a teacher.
(3)    Simulation—used to teach about something or how to do something.
(4)    Instructional games—educational activity with game-like rules and competitive elements.
(5)    Problem solving—fosters component skills used when solving problems, provides approaches to problem solving, and provides opportunities to practice solving problems in certain content areas.   
Instructional software is used as a tool to aid teachers and foster students’ learning. For instance, Drill and practice can replace worksheets or homework activities and help children prepare for tests. Or, tutorials can be a substitute for when a teacher is unavailable and a student needs assistance/ clarification on a subject. Using instructional software can save time and money. Not to mention, it is much more engaging and interactive for students. It is our goal as educators to help our students become successful life-long learners. This can be achieved by using educational technology as a tool to spark their interests and create a hands-on learning environment.